AgileOpen – Games for Agile teams

In the evening, there was a session called ‘games’. That was interesting (and fun). A number of games were named.


Toys & games They included:

  • Werewolf (Loups-Garous de Thiercelieux, in French; Mafia for Russian people, I think). Some people would be secretly chosen as werewolves and would try to kill the other people while still trying to pass as normal villagers. I actually bought this game a couple of months ago. It could be used to reflect on personalities and deceit, but the conclusions are a bit negative, so some people refrain from using it when facilitating.
  • Fluxx. In this one, the goals (winning conditions) change very often and the assets (‘keepers’ in the terminology) that look to be useful might turn against you. It could be used as a metaphor for project requirements changing all the time and code creep turning against you. Unfortunately, I thought the game was not always very dynamic (you get to read the cards a lot) and a bit confusing for beginners.
  • Playing ChrononautsChrononauts. There, the cards represent events in time (such as the assassination of JFK, or the throwing of nuclear bombs on Japan) and can be made paradoxes depending on the other events. I didn’t try this one, but it seemed very complex.
  • Apples to Apples. Not sure what this one is about, but Diana says that she uses it regularly in her retrospectives.

See Diana’s notes.

About Eric Lefevre-Ardant

Independent technical consultant.
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