In the evening, there was a session called ‘games’. That was interesting (and fun). A number of games were named.
- Werewolf (Loups-Garous de Thiercelieux, in French; Mafia for Russian people, I think). Some people would be secretly chosen as werewolves and would try to kill the other people while still trying to pass as normal villagers. I actually bought this game a couple of months ago. It could be used to reflect on personalities and deceit, but the conclusions are a bit negative, so some people refrain from using it when facilitating.
- Fluxx. In this one, the goals (winning conditions) change very often and the assets (‘keepers’ in the terminology) that look to be useful might turn against you. It could be used as a metaphor for project requirements changing all the time and code creep turning against you. Unfortunately, I thought the game was not always very dynamic (you get to read the cards a lot) and a bit confusing for beginners.
- Chrononauts. There, the cards represent events in time (such as the assassination of JFK, or the throwing of nuclear bombs on Japan) and can be made paradoxes depending on the other events. I didn’t try this one, but it seemed very complex.
- Apples to Apples. Not sure what this one is about, but Diana says that she uses it regularly in her retrospectives.
See Diana’s notes.